Spawns: Difference between revisions
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en>Starkku m Fixed indentation - should've spent more time reading help files. |
en>Testid123 mNo edit summary |
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|default=none | |default=none | ||
|values={{Values|string|[[AircraftTypes]]}} | |values={{Values|string|[[AircraftTypes]]}} | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
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|ares=yes | |ares=yes | ||
}} | }} | ||
Specifies the [[AircraftTypes|AircraftType]] this unit or building is able to spawn using a special weapon with {{f|Spawner|yes|link}}. | |||
Specifies the [[AircraftTypes|AircraftType]] this unit or building is able to spawn using a special weapon with | |||
===See also=== | ===See also=== | ||
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|ares=yes | |ares=yes | ||
}} | }} | ||
Specifies an animation spawned by this debris animation with <tt>[[Bouncer]]=yes</tt> upon impact with ground. Amount specified by {{f|SpawnCount||link}} | |||
Specifies an animation spawned by this debris animation with <tt>[[Bouncer]]=yes</tt> upon impact with ground. Amount specified by {{f|SpawnCount|link}} | |||
==On Voxel Debris== | ==On Voxel Debris== | ||
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|ares=yes | |ares=yes | ||
}} | }} | ||
Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by {{f|SpawnCount||link}} | |||
Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by {{f|SpawnCount|link}} | |||
==On ParticleSystems== | ==On ParticleSystems== | ||
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|ares=yes | |ares=yes | ||
}} | }} | ||
Can be set to 'yes' or 'no', and tells whether or not this [[ParticleSystems|ParticleSystem]] can spawn particles by itself | Can be set to ''' 'yes' ''' or ''' 'no' ''', and tells whether or not this [[ParticleSystems|ParticleSystem]] can spawn particles by itself. | ||
===See also=== | ===See also=== | ||
Revision as of 09:09, 12 January 2025
On VehicleTypes and BuildingTypes
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| Flag: | Spawns |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: AircraftTypes) |
| Default: | none |
Specifies the AircraftType this unit or building is able to spawn using a special weapon with Spawner=yes.
See also
On Animation Debris
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| Flag: | Spawns |
| File(s): | Art(md).ini |
| Values: | Strings: Normal text. (Limited to: Animations) |
| Default: | none |
Specifies an animation spawned by this debris animation with Bouncer=yes upon impact with ground. Amount specified by SpawnCount=
On Voxel Debris
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| Flag: | Spawns |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: VoxelAnims) |
| Default: | none |
Specifies a voxel debris animation spawned by this voxel debris upon impact with ground. Amount specified by SpawnCount=
On ParticleSystems
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| Flag: | Spawns |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | ParticleSystems |
Can be set to 'yes' or 'no' , and tells whether or not this ParticleSystem can spawn particles by itself.







