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Spawner: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not this weapon actually 'spawns' another unit from the firer. This type of weapon requires the special case Warhead=Special set which is a hardcode routine that passes the targeting and firing rules from the owning unit itself to the unit that is spawned. The spawned unit is specified by Spawns=, with the number of units to spawn and the frequency (reloading) of spawning being controlled by the SpawnsNumber=, SpawnRegenRate=, and SpawnReloadRate= tags respectively (see the [VehicleTypes] section for more details).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|weapons}}
|ra2=yes
|yr=yes
}}
Can be set to ''' 'yes' ''' or ''' 'no' ''' and specifies whether or not this weapon actually ''' 'spawns' ''' another unit from the firer. This type of weapon requires the special case {{f|Warhead|Special|link}} set which is a hardcode routine that passes the targeting and firing rules from the owning unit itself to the unit that is spawned. The spawned unit is specified by '''Spawns=''' , with the number of units to spawn and the frequency '''(reloading)''' of spawning being controlled by the {{f|SpawnsNumber||link}}, {{f|SpawnRegenRate||link}}, and {{f|SpawnReloadRate|link}} tags respectively '''(see the [[VehicleTypes]] section for more details)'''.

Revision as of 15:35, 30 November 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Spawner
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: weapons


Can be set to 'yes' or 'no' and specifies whether or not this weapon actually 'spawns' another unit from the firer. This type of weapon requires the special case Warhead=Special set which is a hardcode routine that passes the targeting and firing rules from the owning unit itself to the unit that is spawned. The spawned unit is specified by Spawns= , with the number of units to spawn and the frequency (reloading) of spawning being controlled by the SpawnsNumber=, SpawnRegenRate=, and SpawnReloadRate tags respectively (see the VehicleTypes section for more details).