Jump to content

SpawnTranslucencyCutoff: Difference between revisions

From ModEnc²
en>Crimsonum
Un-Deezire'd
en>Testid123
mNo edit summary
Line 2: Line 2:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values={{values|float}}
|values={{values|float}}
||default=0.0
|types={{Categ|ParticleSystems}}
|types={{Categ|ParticleSystems}}
|ts=yes
|ts=yes
Line 10: Line 11:
|ares=yes
|ares=yes
}}
}}
 
Specifies the number of particles to spawn in this system before starting to spawn gradually more translucent particles.<br>
Specifies the number of particles to spawn in this system before starting to spawn gradually more translucent particles.
 
'''Note:''' Only applicable to particle systems with {{f|BehavesLike|Smoke|link}}.
'''Note:''' Only applicable to particle systems with {{f|BehavesLike|Smoke|link}}.

Revision as of 16:52, 6 February 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: SpawnTranslucencyCutoff
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 0.0
Applicable to: ParticleSystems


Specifies the number of particles to spawn in this system before starting to spawn gradually more translucent particles.
Note: Only applicable to particle systems with BehavesLike=Smoke.