Jump to content

Sparky: Difference between revisions

From ModEnc²
en>Nighthawk200
m Template Updated
en>Nighthawk200
Updated with DCoder's info. Technically not obsolete any more.
Line 12: Line 12:
|rp=yes
|rp=yes
}}
}}
{{Obsolete}}


If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in <tt>[[TreeFire]]=</tt> and <tt>[[OnFire]]=</tt> (from [<tt>[[AudioVisual]]</tt>]).
If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in <tt>[[TreeFire]]=</tt> and <tt>[[OnFire]]=</tt> (from [<tt>[[AudioVisual]]</tt>]).


This flag causes [[Internal Error]]s when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [<tt>[[Animations]]</tt>] array solves it, but that remains uncomfirmed.
This flag causes [[Internal Error]]s when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [<tt>[[Animations]]</tt>] array solves it, but that remains uncomfirmed. Adding the [[OnFire]] list back into YR, with usable animations, can solve this problem.

Revision as of 21:33, 22 February 2008

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Sparky
File(s): Rules(md).ini
Values: boolean (yes/no or true/false)
Default: no
Applicable to: Warheads


If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in TreeFire= and OnFire= (from [AudioVisual]).

This flag causes Internal Errors when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [Animations] array solves it, but that remains uncomfirmed. Adding the OnFire list back into YR, with usable animations, can solve this problem.