Sparky: Difference between revisions
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{{ | {{Flag | ||
|name=Sparky | |||
|files={{Categ|Rules(md).ini}} | |||
|values=boolean (yes/no or true/false) | |||
|special=None | |||
|default=no | |||
|types={{Categ|Warhead|Warheads}} | |||
|games=[[TS]], [[RA2]], [[YR]] | |||
}} | |||
{{Obsolete}} | |||
If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in <tt>[[TreeFire]]=</tt> and <tt>[[OnFire]]=</tt> (from [<tt>[[AudioVisual]]</tt>]). | |||
This flag causes [[Internal Error]]s when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [<tt>[[Animations]]</tt>] array solves it, but that remains uncomfirmed. | |||
Revision as of 11:51, 6 May 2006
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| Flag: | Sparky |
| File(s): | Rules(md).ini |
| Values: | boolean (yes/no or true/false) |
| Special Values: | None |
| Default: | no |
| Applicable to: | Warheads |
If set, the warhead will create residual flames after exploding. The flame animations are the ones listed in TreeFire= and OnFire= (from [AudioVisual]).
This flag causes Internal Errors when the warhead is supposed to detonate in RA2/YR. It has been suggested that adding FIRE3 to the [Animations] array solves it, but that remains uncomfirmed.






