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Sight: Difference between revisions

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This flag specifies the distance in [[cell]]s that the unit can see into the shroud. It can be set to any positive integer, but setting it higher than 11 will have the same effect as setting it to 11.
This flag specifies the distance in [[cell]]s that the unit can see into the shroud. It can be set to any positive integer, but setting it higher than 11 will have the same effect as setting it to 11.
For <b>[[Red Alert]]</b> sight is limited to <b><font style="color:red">10</font></b> ;Value greater than that will block vision <u>(Sight=<font style="color:red"><b>0</b></font>)</u>.


According to [[The Guide]], {{tt|Sight}} is also used for targeting and guard mode purposes. '''(NEEDS REVISION)'''
According to [[The Guide]], {{tt|Sight}} is also used for targeting and guard mode purposes. '''(NEEDS REVISION)'''

Revision as of 13:03, 22 July 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Sight
File(s): Rules(md).ini
Values: integer (0-11)
Default: 1
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


This flag specifies the distance in cells that the unit can see into the shroud. It can be set to any positive integer, but setting it higher than 11 will have the same effect as setting it to 11.

For Red Alert sight is limited to 10 ;Value greater than that will block vision (Sight=0).

According to The Guide, Sight is also used for targeting and guard mode purposes. (NEEDS REVISION)

Rock Patch

  1. As part of his studies surrounding Rock Patch, pd has confirmed the actual limit of Sight to be 11, not 10.
  2. Although originally expanded to 120, this limit got re-introduced in RP 1.04c to avoid major problems that it caused. It is possible that later versions of the patch may try again to eliminate it.