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Shroud: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Default setting which determines whether or not the map is shrouded at the start of the game. This should always be set to 'yes' otherwise all players get to see the whole map at the start of the game (although they do not have a radar). If you set this to 'no and set ShroudGrow= to 'yes' the shroud will regrow over time at a rate determined by ShroudRate=. This is a crude way to enable a kind of Fog Of War in Red Alert 2.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=yes
|types={{categ|MultiplayerDialogSettings}}
|ra2=yes
|yr=yes
}}
Default setting which determines whether or not the map is shrouded at the start of the game. This should always be set to ''' 'yes' ''' otherwise all players get to see the whole map at the start of the game (although they do not have a radar). If you set this to 'no and set {{f|ShroudGrow||link}} to ''' 'yes' ''' the shroud will regrow over time at a rate determined by {{f|ShroudRate||link}}. This is a crude way to enable a kind of Fog Of War in [[Red Alert 2]].

Revision as of 08:00, 10 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Shroud
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: MultiplayerDialogSettings


Default setting which determines whether or not the map is shrouded at the start of the game. This should always be set to 'yes' otherwise all players get to see the whole map at the start of the game (although they do not have a radar). If you set this to 'no and set ShroudGrow= to 'yes' the shroud will regrow over time at a rate determined by ShroudRate=. This is a crude way to enable a kind of Fog Of War in Red Alert 2.