ShrapnelCount: Difference between revisions
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en>Testid123 mNo edit summary |
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|name=ShrapnelCount | |name=ShrapnelCount | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values={{Values|integer|127}} | ||
|default=0 | |default=0 | ||
|types={{Categ|Projectile|Projectiles}} | |types={{Categ|Projectile|Projectiles}} | ||
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|rp=yes | |rp=yes | ||
}} | }} | ||
This flag sets the amount of {{f|ShrapnelWeapon|link}} shots to fire.<br> | |||
This flag sets the amount of {{f|ShrapnelWeapon|link}} shots to fire. | Positive numbers are processed literally.<br> | ||
Negative mean "subtract the parent weapon's {{f|Range|link}} from the absolute value of this", for example, {{tt|ShrapnelCount}}={{tt|-8}} would fire {{tt|8 - parent weapon's {{f|Range|link}}}} shots.<br> | |||
Positive numbers are processed literally. | |||
Negative mean "subtract the parent weapon's {{f|Range|link}} from the absolute value of this", for example, {{tt|ShrapnelCount}}={{tt|-8}} would fire {{tt|8 - parent weapon's {{f|Range|link}}}} shots. | |||
If set to {{tt|0}} (the default value), {{f|ShrapnelWeapon|link}} will assign a corresponding value based on the number of available target objects within the range defined by the sub weapon's {{f|Range|link}}. | If set to {{tt|0}} (the default value), {{f|ShrapnelWeapon|link}} will assign a corresponding value based on the number of available target objects within the range defined by the sub weapon's {{f|Range|link}}. | ||
Revision as of 07:18, 3 March 2025
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| Flag: | ShrapnelCount |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. (Limited to: 127) |
| Default: | 0 |
| Applicable to: | Projectiles |
This flag sets the amount of ShrapnelWeapon shots to fire.
Positive numbers are processed literally.
Negative mean "subtract the parent weapon's Range from the absolute value of this", for example, ShrapnelCount=-8 would fire 8 - parent weapon's Range shots.
If set to 0 (the default value), ShrapnelWeapon will assign a corresponding value based on the number of available target objects within the range defined by the sub weapon's Range.





