ShrapnelCount: Difference between revisions
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This flag sets the amount of | This flag sets the amount of {{f|ShrapnelWeapon|link}} shots to fire. | ||
Positive numbers are processed literally. | |||
Negative mean "subtract the parent weapon's {{f|Range|link}} from the absolute value of this", for example, {{tt|ShrapnelCount}}={{tt|-8}} would fire {{tt|8 - parent weapon's {{f|Range|link}}}} shots. | |||
If set to {{tt|0}} (the default value), {{f|ShrapnelWeapon|link}} will assign a corresponding value based on the number of available target objects within the range defined by the sub weapon's {{f|Range|link}}. | |||
Revision as of 10:59, 2 March 2025
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| Flag: | ShrapnelCount |
| File(s): | Rules(md).ini |
| Values: | Signed integers |
| Default: | 0 |
| Applicable to: | Projectiles |
This flag sets the amount of ShrapnelWeapon shots to fire.
Positive numbers are processed literally.
Negative mean "subtract the parent weapon's Range from the absolute value of this", for example, ShrapnelCount=-8 would fire 8 - parent weapon's Range shots.
If set to 0 (the default value), ShrapnelWeapon will assign a corresponding value based on the number of available target objects within the range defined by the sub weapon's Range.





