ShortGame: Difference between revisions
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{{ | {{Flag | ||
Determines if this is a 'short game', in other words a players' game is over when all of their structures are destroyed (even if they have units remaining). This is the option that prevents players 'hiding' units on the map in a bid to win by forcing their opponent to abort or quit. | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=yes | |||
|types={{categ|MultiplayerDialogSettings}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Determines if this is a 'short game', in other words a players' game is over when all of their structures are destroyed '''(even if they have units remaining)'''. This is the option that prevents players 'hiding' units on the map in a bid to win by forcing their opponent to abort or quit. | |||
Revision as of 08:06, 10 January 2025
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| Flag: | ShortGame |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | MultiplayerDialogSettings |
Determines if this is a 'short game', in other words a players' game is over when all of their structures are destroyed (even if they have units remaining). This is the option that prevents players 'hiding' units on the map in a bid to win by forcing their opponent to abort or quit.





