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ShadowIndex: Difference between revisions

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New page: {{flag|files=art(md).ini|types=VehicleTypes|ra2=yes|yr=yes|rp=yes|xgamer=yes}}Category:Gameslist not complete Only applies to objects with voxel images, and voxel files with multip...
 
en>Gordon-creAtive
m Template fix
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{{flag|files=[[art(md).ini]]|types=VehicleTypes|ra2=yes|yr=yes|rp=yes|xgamer=yes}}[[Category:Gameslist not complete]]
{{flag|files={{Categ|Art(md).ini}}|ra2=yes|yr=yes|rp=yes|xgamer=yes}}[[Category:Gameslist not complete]]
Only applies to objects with voxel images, and voxel files with multiple sections. This determines which voxel section will be used to render the shadow of the unit. For example, in a helicopter voxel, it probably has two sections, for the rotors and the main body. ShadowIndex= allows you to make the game draw the shadow based on either the body or the rotors.
Only applies to objects with voxel images, and voxel files with multiple sections. This determines which voxel section will be used to render the shadow of the unit. For example, in a helicopter voxel, it probably has two sections, for the rotors and the main body. ShadowIndex= allows you to make the game draw the shadow based on either the body or the rotors.

Revision as of 16:26, 5 April 2008

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ShadowIndex
File(s): Art(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from XGamer's Red Alert 2 ART.INI Guide for the sake of completeness. As it is not our intention to rip off XGamer's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of ART.INI Guide.



Only applies to objects with voxel images, and voxel files with multiple sections. This determines which voxel section will be used to render the shadow of the unit. For example, in a helicopter voxel, it probably has two sections, for the rotors and the main body. ShadowIndex= allows you to make the game draw the shadow based on either the body or the rotors.