Selling Gives Free Unit Bug: Difference between revisions
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I have yet to confirm the circumstances of this bug: | I have yet to confirm the circumstances of this bug:<br> | ||
[NAREFN]<br> | |||
FreeUnit=HARV<br> | |||
DeploysInto=HARV<br> | |||
UndeploysInto=CMIN<br> | |||
(Forgive me, the above flags may not be exactly how I had them set up to cause the following effect, they need confirming.)<br> | |||
If this effect were replicatable without side-effects, then one could use it on the Mobile War Factory (rally-point instead of undeploy, sell to undeploy with soylent=0). | Sell the Refinery, a HARV appears.<br> | ||
Didn't test undeploy.<br> | |||
If this effect were replicatable without side-effects, then one could use it on the Mobile War Factory (rally-point instead of undeploy, sell to undeploy with soylent=0).<br> | |||
Revision as of 14:38, 20 February 2006
I have yet to confirm the circumstances of this bug:
[NAREFN]
FreeUnit=HARV
DeploysInto=HARV
UndeploysInto=CMIN
(Forgive me, the above flags may not be exactly how I had them set up to cause the following effect, they need confirming.)
Sell the Refinery, a HARV appears.
Didn't test undeploy.
If this effect were replicatable without side-effects, then one could use it on the Mobile War Factory (rally-point instead of undeploy, sell to undeploy with soylent=0).