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Selling Gives Free Unit Bug: Difference between revisions

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I have yet to confirm the circumstances of this bug:
I have yet to confirm the circumstances of this bug:<br>
[NAREFN]
FreeUnit=HARV
DeploysInto=HARV
UndeploysInto=CMIN
(Forgive me, the above flags may not be exactly how I had them set up to cause the following effect, they need confirming.)


Sell the Refinery, a HARV appears.
[NAREFN]<br>
Didn't test undeploy.
FreeUnit=HARV<br>
DeploysInto=HARV<br>
UndeploysInto=CMIN<br>
(Forgive me, the above flags may not be exactly how I had them set up to cause the following effect, they need confirming.)<br>


If this effect were replicatable without side-effects, then one could use it on the Mobile War Factory (rally-point instead of undeploy, sell to undeploy with soylent=0).
Sell the Refinery, a HARV appears.<br>
Didn't test undeploy.<br>
 
If this effect were replicatable without side-effects, then one could use it on the Mobile War Factory (rally-point instead of undeploy, sell to undeploy with soylent=0).<br>

Revision as of 14:38, 20 February 2006

I have yet to confirm the circumstances of this bug:

[NAREFN]
FreeUnit=HARV
DeploysInto=HARV
UndeploysInto=CMIN
(Forgive me, the above flags may not be exactly how I had them set up to cause the following effect, they need confirming.)

Sell the Refinery, a HARV appears.
Didn't test undeploy.

If this effect were replicatable without side-effects, then one could use it on the Mobile War Factory (rally-point instead of undeploy, sell to undeploy with soylent=0).