SelfHealInfantryAmount: Difference between revisions
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Latest revision as of 22:04, 31 March 2025
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| Flag: | SelfHealInfantryAmount |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 20 |
| Applicable to: | General (see respective notes below) |
If a BuildingType's InfantryGainSelfHeal is set to a value greater than zero, all InfantryTypes on the map belonging to the BuildingType's owner receive InfantryGainSelfHeal * SelfHealInfantryAmount points to their Strength each SelfHealInfantryFrames number of frames, until Strength reaches the InfantryType's maximum value (it does not overflow).





