Selectable: Difference between revisions
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en>Mevitar spawnable aircraft should not have Selectable=no set |
en>Mevitar mNo edit summary |
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Usually this is combined with uncontrollable objects and/or spawns, to prevent the player from selecting objects that they should not have control over. Examples include the V3 Rockets and Dreadnought Missiles (the actual missiles, not their launcher units). | Usually this is combined with uncontrollable objects and/or spawns, to prevent the player from selecting objects that they should not have control over. Examples include the V3 Rockets and Dreadnought Missiles (the actual missiles, not their launcher units). | ||
{{Bugs}} | |||
Adding ''Selectable=no'' to spawned [[AircraftTypes]] with aircraft [[Locomotor]] randomly causes them to fly over the map border instead of landing, and thus crashing the game. | Adding ''Selectable=no'' to spawned [[AircraftTypes]] with aircraft [[Locomotor]] randomly causes them to fly over the map border instead of landing, and thus crashing the game. | ||
== See Also == | == See Also == | ||
*{{f|IsSelectableCombatant|link}} | *{{f|IsSelectableCombatant|link}} | ||
Revision as of 16:19, 11 August 2014
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| Flag: | Selectable |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Set Selectable=no to an object that should not be selected by the player.
Usually this is combined with uncontrollable objects and/or spawns, to prevent the player from selecting objects that they should not have control over. Examples include the V3 Rockets and Dreadnought Missiles (the actual missiles, not their launcher units).
Bugs/Side-Effects/Unexpected Limitations
Adding Selectable=no to spawned AircraftTypes with aircraft Locomotor randomly causes them to fly over the map border instead of landing, and thus crashing the game.





