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Scorches: Difference between revisions

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Lists the first set of [[SmudgeTypes|smudges]] to be used as scorch marks, in order of increasing smudge size. However, this list is merely a remnant from {{ts}}'s development, and as such is entirely obsolete. In {{ts}} through {{yr}}, scorch marks are left by [[animations]] with {{f|Scorch|yes|link}}.
Lists the first set of [[SmudgeTypes|smudges]] to be used as scorch marks, in order of increasing smudge size. However, this list is merely a remnant from {{ts}}'s development, and as such is entirely obsolete. In {{ts}} through {{yr}}, scorch marks are left by [[animations]] with {{f|Scorch|yes|link}}.
In Red Alert 2 specifically, any SmudgeTypes with Burn=yes are considered for placement by the game, they do not need to be explicitly defined anywhere else.


==See Also==
==See Also==

Revision as of 02:30, 17 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Scorches
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: SmudgeTypes)
Applicable to: CombatDamage

Logic related to Scorches, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Lists the first set of smudges to be used as scorch marks, in order of increasing smudge size. However, this list is merely a remnant from Tiberian Sun's development, and as such is entirely obsolete. In Tiberian Sun through Yuri's Revenge, scorch marks are left by animations with Scorch=yes.

In Red Alert 2 specifically, any SmudgeTypes with Burn=yes are considered for placement by the game, they do not need to be explicitly defined anywhere else.

See Also