Scorches: Difference between revisions
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en>Crimsonum Un-Deezire'd |
en>ATHSE Clarify |
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Lists the first set of [[SmudgeTypes|smudges]] to be used as scorch marks, in order of increasing smudge size. However, this list is merely a remnant from {{ts}}'s development, and as such is entirely obsolete. In {{ts}} through {{yr}}, scorch marks are left by [[animations]] with {{f|Scorch|yes|link}}. | Lists the first set of [[SmudgeTypes|smudges]] to be used as scorch marks, in order of increasing smudge size. However, this list is merely a remnant from {{ts}}'s development, and as such is entirely obsolete. In {{ts}} through {{yr}}, scorch marks are left by [[animations]] with {{f|Scorch|yes|link}}. | ||
In Red Alert 2 specifically, any SmudgeTypes with Burn=yes are considered for placement by the game, they do not need to be explicitly defined anywhere else. | |||
==See Also== | ==See Also== | ||
Revision as of 02:30, 17 January 2025
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| Flag: | Scorches |
| File(s): | rules(md).ini |
| Values: | Comma-separated list of strings. (Limited to: SmudgeTypes) |
| Applicable to: | CombatDamage |
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Lists the first set of smudges to be used as scorch marks, in order of increasing smudge size. However, this list is merely a remnant from Tiberian Sun's development, and as such is entirely obsolete. In Tiberian Sun through Yuri's Revenge, scorch marks are left by animations with Scorch=yes.
In Red Alert 2 specifically, any SmudgeTypes with Burn=yes are considered for placement by the game, they do not need to be explicitly defined anywhere else.





