SW.RequiresTarget: Difference between revisions
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Latest revision as of 22:03, 31 March 2025
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| Flag: | SW.RequiresTarget |
| File(s): | Rules(md).ini |
| Values: | none,land,water,empty,infantry,units,buildings |
| Default: | TechnoTypes |
| Applicable to: | SuperWeaponTypes |
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Which items this super weapon can fire at. Hovering above an allowed item will show the Cursor, otherwise the player gets the NoCursor and it is not possible to launch the super weapon. For an example see SW.AffectsTarget.
Note
Please be aware of the problems that can arise if this and SW.AffectsTarget are set to mutually exclusive values not allowing the super weapon to affect anything.





