SAM: Difference between revisions
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==Note== | ==Note== | ||
*I tried using this tag in [[YR]] and found that even if [[BuildingTypes]] had any weapons, the building couldn't even attack [[ | *I tried using this tag in [[YR]] and found that even if [[BuildingTypes]] had any weapons, the building couldn't even attack [[TechnoTypes]]. | ||
Revision as of 07:30, 14 January 2025
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| Flag: | SAM |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
Can be set to 'yes' or 'no' and determines that this BuildingType is a SAM (surface to air missile launcher) and thus its weapons can only fire at AircraftTypes.
NOTE: this is unused in Red Alert 2 as the use of this means that the structure will not fire InfantryTypes,VehicleTypes with JumpJet=yes set or acquire them as targets - it will only target AircraftTypes.
Note
- I tried using this tag in YR and found that even if BuildingTypes had any weapons, the building couldn't even attack TechnoTypes.





