ResourceGatherer: Difference between revisions
Appearance
en>DCoder No edit summary |
en>Testid123 mNo edit summary |
||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|VehicleTypes}} | |||
|yr=yes | |||
}} | |||
Can be set to 'yes' or 'no' and is used for the AI to handle the Slave Miner, as it has to understand what collects and stores Ore. This was neccesitated to get the game to handle 2 totally different classes of resource gathering objects.<br /> | Can be set to 'yes' or 'no' and is used for the AI to handle the Slave Miner, as it has to understand what collects and stores Ore. This was neccesitated to get the game to handle 2 totally different classes of resource gathering objects.<br /> | ||
(Yuri's Revenge Only) | (Yuri's Revenge Only) | ||
Revision as of 18:36, 4 January 2025
|
|
|
|
|
|
| Flag: | ResourceGatherer |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | VehicleTypes |
Can be set to 'yes' or 'no' and is used for the AI to handle the Slave Miner, as it has to understand what collects and stores Ore. This was neccesitated to get the game to handle 2 totally different classes of resource gathering objects.
(Yuri's Revenge Only)





