Jump to content

RepairStep: Difference between revisions

From ModEnc²
en>Vinifera7
Added Correlation to TiberiumHeal
en>EvilRenegade
m Replacing Template:TTL with Template:F.
Line 14: Line 14:


{{tt|RepairStep}} specifies the number of hitpoints that are recovered:
{{tt|RepairStep}} specifies the number of hitpoints that are recovered:
* Every {{TTL|RepairRate}} minutes for [[BuildingTypes]] being repaired using a gameplay function (the "wrench" tool).
* Every {{f|RepairRate|link}} minutes for [[BuildingTypes]] being repaired using a gameplay function (the "wrench" tool).
* Every {{TTL|URepairRate}} minutes for [[VehicleTypes]] and [[AircraftTypes]] being repaired by a {{tt|BuildingType}} with {{TTL|UnitRepair|yes}}.
* Every {{f|URepairRate|link}} minutes for [[VehicleTypes]] and [[AircraftTypes]] being repaired by a {{tt|BuildingType}} with {{f|UnitRepair|yes|link}}.
* Every {{tt|[[TiberiumHeal#For_.5BGeneral.5D|TiberiumHeal]]}}{{Fnl|1}} minutes for [[VehicleTypes]] and [[AircraftTypes]] with {{tt|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|TiberiumHeal{{equal}}yes]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}.
* Every {{tt|[[TiberiumHeal#For_.5BGeneral.5D|TiberiumHeal]]}}{{Fnl|1}} minutes for [[VehicleTypes]] and [[AircraftTypes]] with {{tt|[[TiberiumHeal#For_InfantryTypes.2C_VehicleTypes.2C_and_AircraftTypes|TiberiumHeal{{equal}}yes]]}} that are positioned above [[OverlayTypes]] with {{tt|[[Tiberium_%28INI_flag%29|Tiberium{{equal}}yes]]}}.



Revision as of 10:30, 27 November 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: RepairStep
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: ?
Applicable to: General


RepairStep specifies the number of hitpoints that are recovered:


Footnotes

1 Note that TiberiumHeal is only parsed in Tiberian Sun and will not have any effect in Red Alert 2.