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Reload: Difference between revisions

From ModEnc²
en>Vinifera7
De-DZed
en>Vinifera7
m Forgot about poor TS..
Line 3: Line 3:
|default=0
|default=0
|types={{CatAllTypes}}
|types={{CatAllTypes}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes

Revision as of 19:55, 25 May 2008

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Reload
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Template:TTL specifies the base delay in frames between reloading each round of ammunition for units with Template:TTL set to a positive integer.

By setting Template:TTL, this delay can be modified for reloading the first round of ammunition when the unit is empty.

On units that have Template:TTL set, Template:TTL can be used to speed up or slow down the rate at which they reload.

See also