Reinforce: Difference between revisions
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en>Crimsonum added maps as file category |
en>Crimsonum Added a small note about AI terminating the reinforcement. |
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When this flag is set on a [[TeamTypes|team]], the AI will immediately replace any lost [[TaskForces|members]] of that team by recruiting from existing units or by producing new ones. Recruitment from existing reserves depends on the {{f|Group|link}} and {{f|Autocreate|link}} settings, unless overriden by {{f|Recruiter|yes|link}}. If the units are to be produced from factories, they are ''not'' produced free of charge. | When this flag is set on a [[TeamTypes|team]], the AI will immediately replace any lost [[TaskForces|members]] of that team by recruiting from existing units or by producing new ones. Recruitment from existing reserves depends on the {{f|Group|link}} and {{f|Autocreate|link}} settings, unless overriden by {{f|Recruiter|yes|link}}. If the units are to be produced from factories, they are ''not'' produced free of charge. | ||
If the team is disbanded, via the AI's own choosing or a [[trigger]], the AI will stop reinforcing it. This will happen, for example, if the team is fully destroyed before it can be replenished. | |||
[[Category:INI Flags]] | [[Category:INI Flags]] | ||
Revision as of 17:41, 5 September 2020
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| Flag: | Reinforce |
| File(s): | ai(md).ini, maps |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Applicable to: | TeamTypes |
When this flag is set on a team, the AI will immediately replace any lost members of that team by recruiting from existing units or by producing new ones. Recruitment from existing reserves depends on the Group and Autocreate settings, unless overriden by Recruiter=yes. If the units are to be produced from factories, they are not produced free of charge.
If the team is disbanded, via the AI's own choosing or a trigger, the AI will stop reinforcing it. This will happen, for example, if the team is fully destroyed before it can be replenished.





