RandomLoopDelay: Difference between revisions
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en>Crimsonum Updated the warning. |
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Specifies a minimum and maximum delay range between each loop of this animation. The delay is randomly chosen from between the two values. A RandomLoopDelay | Specifies a minimum and maximum delay range between each loop of this animation. The delay is randomly chosen from between the two values. A {{f|RandomLoopDelay|100,300}} at game speed 4 (30 FPS) will see typical intervals between 5 to 11 sec. | ||
{{BigHorizontalBar|Attention!|In Tiberian Sun, RandomLoopDelay is known to cause Reconnection | {{BigHorizontalBar|Attention!|In Tiberian Sun, {{tt|RandomLoopDelay}} is known to cause players to desync in an online game (Reconnection Error). This is because the flag erroneously uses a random number generator that isn't synchronized between players.|image=Warning.png}} | ||
Revision as of 11:56, 24 March 2023
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| Flag: | RandomLoopDelay |
| File(s): | Art(md).ini |
| Values: | Two Integers, separated by comma |
| Default: | 0,0 |
| Applicable to: | Animations |
Specifies a minimum and maximum delay range between each loop of this animation. The delay is randomly chosen from between the two values. A RandomLoopDelay=100,300 at game speed 4 (30 FPS) will see typical intervals between 5 to 11 sec.






