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RadLevelDelay: Difference between revisions

From ModEnc²
en>DCoder
Rewrite, math comment
en>Nighthawk200
m Template Updated
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|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=unsigned integers
|values=unsigned integers
|special=None
|default=no
|default=no
|types={{Categ|Radiation|N/A}}
|types={{Categ|Radiation|N/A}}
|games=[[RA2]], [[YR]]
|ra2=yes
|yr=yes
|rp=yes
}}
}}



Revision as of 11:35, 2 April 2007

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: RadLevelDelay
File(s): Rules(md).ini
Values: unsigned integers
Default: no
Applicable to: N/A


Delay, in frames, between radiation level recalculations. This means, although the radiation is reapplied every RadApplicationDelay frames, and the site exists for RadDurationMultiple * RadLevel frames, the actual radiation level in the zone is recalculated only this often.

(If you graph radiation level in the site's center over time, X axis - time, Y axis - radiation level, the rad level theoretically would be a straight line. But in fact it will be a "staircase" just above that line. A crude graphical explanation where red line = theoretical values, black blocks - factual values. So, the larger this value, the wider each stairstep.)