ProneDamage: Difference between revisions
Appearance
en>DCoder Updating flag template |
en>EvilRenegade m Replacing Template:TTL with Template:F. |
||
| Line 16: | Line 16: | ||
}} | }} | ||
This flag defines a multiplier to damage all {{tt|InfantryType}}s receive from this [[Warhead]] while prone (at least in {{yr}}, that means "after it has played its {{ | This flag defines a multiplier to damage all {{tt|InfantryType}}s receive from this [[Warhead]] while prone (at least in {{yr}}, that means "after it has played its {{f|Down|link}}= sequence and before it has played {{f|Up|link}}= or {{f|Deploy|link}}= sequences afterwards"). It is a direct multiplier to {{f|Damage|link}} applied before the {{f|Verses|link}} has been calculated. | ||
It is a global setting (in {{sl|General}}) in RA1, and is a Warhead property in TS and later. | It is a global setting (in {{sl|General}}) in RA1, and is a Warhead property in TS and later. | ||
Revision as of 10:27, 27 November 2009
|
|
|
|
|
|
| Flag: | ProneDamage |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | 100% |
| Applicable to: | Warheads / General |
This flag defines a multiplier to damage all InfantryTypes receive from this Warhead while prone (at least in Yuri's Revenge, that means "after it has played its Down= sequence and before it has played Up= or Deploy= sequences afterwards"). It is a direct multiplier to Damage applied before the Verses has been calculated.
It is a global setting (in [General]) in RA1, and is a Warhead property in TS and later.





