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ProjectileRange: Difference between revisions

From ModEnc²
en>AlexB
m This is a weapon tag, not a projectile tag.
en>Crimsonum
mNo edit summary
Line 6: Line 6:
|types={{Categ|Weapons|Weapons}}
|types={{Categ|Weapons|Weapons}}
|fs=yes
|fs=yes
|ares=yes
}}
}}


The distance a {{f|Ranged|yes|link}} projectile is allowed to travel before it runs out of fuel and detonates in mid air if it could not reach its target in time. The projectile detonates like it would if it had hit the target, and all special effects like {{f|Splits|link}} are triggered.
The distance a {{f|Ranged|yes|link}} projectile is allowed to travel before it runs out of fuel and detonates in mid air if it could not reach its target in time. The projectile detonates like it would if it had hit the target, and all special effects like {{f|Splits|link}} are triggered.

Revision as of 18:16, 8 September 2018

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ProjectileRange
File(s): Rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values). (Limited to: range in cells)
Default: 390.0
Applicable to: Weapons


The distance a Ranged=yes projectile is allowed to travel before it runs out of fuel and detonates in mid air if it could not reach its target in time. The projectile detonates like it would if it had hit the target, and all special effects like Splits are triggered.