Production: Difference between revisions
Appearance
en>DCoder No edit summary |
en>Crimsonum Un-DeeZire'd |
||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|int}} | |||
|default=5 | |||
|types={{Categ|IQ}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
Specifies the minimum [[IQ]] level required for a [[PlayerControl|computer-controlled]] [[house]] to be able to automatically produce units for [[AITriggerTypes|AI teams]]{{fnl|1}} and (re)construct buildings according to [[base nodes]], if any. If the house has lower IQ, production must be enabled separately by the appropriate map trigger [[Actions_(maps)|action]] {{tt|#3 Production Begins}}. | |||
===Footnotes=== | |||
{{fn|1|If AI triggers have been enabled for the house.}} | |||
Revision as of 21:21, 22 June 2024
|
|
|
|
|
|
| Flag: | Production |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 5 |
| Applicable to: | IQ |
Specifies the minimum IQ level required for a computer-controlled house to be able to automatically produce units for AI teams1 and (re)construct buildings according to base nodes, if any. If the house has lower IQ, production must be enabled separately by the appropriate map trigger action #3 Production Begins.
Footnotes
1 ↑ If AI triggers have been enabled for the house.





