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The credits are granted each time a building is captured from a {{f|MultiplayPassive|yes|link}} house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is {{f|Powered|yes|link}}.
The credits are granted each time a building is captured from a {{f|MultiplayPassive|yes|link}} house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is {{f|Powered|yes|link}}.


Negative values to take credits from the capturing player are not supported.
Negative values to take credits from the capturing player are not supported in Vanilla RA2 or YR. However Ares.dll adds its support since 0.9.


== See also ==
== See also ==
* [[ProduceCashAmount]]
* [[ProduceCashAmount]]
* [[ProduceCashDelay]]
* [[ProduceCashDelay]]

Revision as of 15:52, 16 September 2015

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ProduceCashStartup
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic.

The credits are granted each time a building is captured from a MultiplayPassive=yes house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is Powered=yes.

Negative values to take credits from the capturing player are not supported in Vanilla RA2 or YR. However Ares.dll adds its support since 0.9.

See also