Jump to content

ProduceCashDelay: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
en>AlexB
No edit summary
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Specifies the delay, in frames, between each ProduceCashAmount= that this BuildingType provides. This is the logic used by the Tech Oil Derrick (the Ore Purifier uses the OrePurifier=yes statement as it functions differently).
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{values|integers}}
|default=0
|types={{categ|BuildingTypes}}
|ra2=yes
|yr=yes
}}
 
Specifies the interval in frames after which the owning player should be given {{f|ProduceCashAmount|link}} of credits. This is part of the oil derrick tech structure logic.
 
== See also ==
* [[ProduceCashStartup]]
* [[ProduceCashAmount]]

Revision as of 18:19, 11 November 2014

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ProduceCashDelay
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Specifies the interval in frames after which the owning player should be given ProduceCashAmount of credits. This is part of the oil derrick tech structure logic.

See also