PreventAutoDeploy: Difference between revisions
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en>DeathFish m However, the game's main program from {{ts}} to {{yr}} does not appear to contain this flag. |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=yes | |||
|types={{categ|InfantryTypes}},{{categ|VehicleTypes}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
{{NotVerified}} | {{NotVerified}} | ||
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not this unit supports the ''' 'auto-deploy' ''' logic. This defaults to ''' 'yes' ''' for all units that are able to deploy to fire their Secondary= weapon (e.g. infantry with {{f|Deployer|yes|link}} set).<br> This can be used to override auto deploy on units that deploy. | |||
Can be set to 'yes' or 'no' and determines whether or not this unit supports the 'auto-deploy' logic. This defaults to 'yes' for all units that are able to deploy to fire their Secondary= weapon (e.g. infantry with Deployer | ==NOTE== | ||
*player-controlled auto-deploy is unsupported in [[Red Alert 2]] - this logic applies only to the unit when under AI control. | |||
Revision as of 15:49, 28 March 2025
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| Flag: | PreventAutoDeploy |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | InfantryTypes,VehicleTypes |
The following information has not yet been verified. If you can contribute, please do so.
Can be set to 'yes' or 'no' and determines whether or not this unit supports the 'auto-deploy' logic. This defaults to 'yes' for all units that are able to deploy to fire their Secondary= weapon (e.g. infantry with Deployer=yes set).
This can be used to override auto deploy on units that deploy.
NOTE
- player-controlled auto-deploy is unsupported in Red Alert 2 - this logic applies only to the unit when under AI control.





