PreProductionAnim: Difference between revisions
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PreProductionAnims are animations that are supposed to play once prior to the productionanims | PreProductionAnims are animations that are supposed to play once prior to the productionanims. In RA2, preproductionanims are entirely unused and most of their functionality has been lost. | ||
A test on conyards, airpads, barracks, war factories, repair depots, and refineries shows that the only known function of PreProductionAnim in RA2 is that it fires an animation every time a harvester docks with the refinery, | A test on conyards, airpads, barracks, war factories, repair depots, and refineries shows that the only known function of PreProductionAnim in RA2 is that it fires an animation every time a harvester docks with the refinery, without the function of locking the harvester into the refinery until the animation stops, unlike ProductionAnim. | ||
==See Also== | ==See Also== | ||
*[[ProductionAnim]] | *[[ProductionAnim]] | ||
Revision as of 14:58, 6 August 2021
PreProductionAnims are animations that are supposed to play once prior to the productionanims. In RA2, preproductionanims are entirely unused and most of their functionality has been lost.
A test on conyards, airpads, barracks, war factories, repair depots, and refineries shows that the only known function of PreProductionAnim in RA2 is that it fires an animation every time a harvester docks with the refinery, without the function of locking the harvester into the refinery until the animation stops, unlike ProductionAnim.