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PoweredUnit: Difference between revisions

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*Works at every level [[Layer]].
*Works at every level [[Layer]].
*Work with SHP vehicles in a funny way SHP vehicles will not receive solid color effects+[[WalkRate]]+[[IdleRate]] still works normally.<br>[[File:SHP vehicles use PoweredUnit=yes.gif]]
*Work with SHP vehicles in a funny way SHP vehicles will not receive solid color effects+[[WalkRate]]+[[IdleRate]] still works normally.<br>[[File:SHP vehicles use PoweredUnit=yes.gif]]
{{Bugs}}
*[[TechnoTypes]] with {{f|Locomotor|{B7B49766-E576-11d3-9BD9-00104B972FE8}|link}} or {{f|Locomotor|{4A582746-9839-11d1-B709-00A024DDAFD1}|link}} or {{f|Locomotor|{92612C46-F71F-11d1-AC9F-006008055BB5}|link}} will not be affected by this tag.

Revision as of 16:12, 21 September 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: PoweredUnit
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not this unit requires the presence of a BuildingType to operate. The corresponding BuildingType must have the PowersUnit= statement present and specify this unit. Only works on VehicleTypes.

(Yuri's Revenge Only)

Note

Bugs/Side-Effects/Unexpected Limitations