PoweredUnit: Difference between revisions
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*Effects from this tag Works the same as effects from the [[EMEffect]] tag (I suspect this tag is used instead of the [[EMEffect]] available in TS). | *Effects from this tag Works the same as effects from the [[EMEffect]] tag (I suspect this tag is used instead of the [[EMEffect]] available in TS). | ||
*Works at every level [[Layer]]. | *Works at every level [[Layer]]. | ||
*Work with SHP vehicles in a funny way SHP vehicles will not receive solid color effects+[[WalkRate]]+[[IdleRate]] still works normally. | *Work with SHP vehicles in a funny way SHP vehicles will not receive solid color effects+[[WalkRate]]+[[IdleRate]] still works normally.<br>[[File:SHP vehicles use PoweredUnit=yes.gif]] | ||
Revision as of 13:17, 21 September 2024
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| Flag: | PoweredUnit |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
Can be set to 'yes' or 'no' and determines whether or not this unit requires the presence of a BuildingType to operate. The corresponding BuildingType must have the PowersUnit= statement present and specify this unit. Only works on VehicleTypes.
(Yuri's Revenge Only)
Note
- Effects from this tag Works the same as effects from the EMEffect tag (I suspect this tag is used instead of the EMEffect available in TS).
- Works at every level Layer.
- Work with SHP vehicles in a funny way SHP vehicles will not receive solid color effects+WalkRate+IdleRate still works normally.
File:SHP vehicles use PoweredUnit=yes.gif





