PoweredSpecial: Difference between revisions
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{{w}} [[BuildingTypes]] must have a [[Power]] equal to '''-0''' or greater than '''0''' for this logic to work correctly.<br> | {{w}} [[BuildingTypes]] must have a [[Power]] equal to '''-0''' to '''-2147483648''' or greater than '''0''' for this logic to work correctly.<br> | ||
A structure with <tt>[[PoweredSpecial]]=yes</tt> present will play its [[LowPower]] while being drained by a <tt>[[DrainWeapon]]=yes</tt> weapon, or when its owner has no power due to [[SpyPowerBlackout]]. | A structure with <tt>[[PoweredSpecial]]=yes</tt> present will play its [[LowPower]] while being drained by a <tt>[[DrainWeapon]]=yes</tt> weapon, or when its owner has no power due to [[SpyPowerBlackout]]. | ||
or Players use {{f|SuperWeapon|ForceShieldSpecial|link}} | or Players use {{f|SuperWeapon|ForceShieldSpecial|link}} | ||
Revision as of 01:39, 31 December 2024
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| Flag: | PoweredSpecial |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | BuildingTypes |
BuildingTypes must have a Power equal to -0 to -2147483648 or greater than 0 for this logic to work correctly.
A structure with PoweredSpecial=yes present will play its LowPower while being drained by a DrainWeapon=yes weapon, or when its owner has no power due to SpyPowerBlackout.
or Players use SuperWeapon=ForceShieldSpecial
See Also
SuperLowPowerPoweredSpecial
SuperLowPowerPoweredEffect
SuperLowPowerPoweredLight
SuperLowPowerPowered
SuperLowPowerYSort
SuperLowPowerZAdjust
SuperLowPowerY
SuperLowPowerX
SuperLowPowerGarrisoned
SuperLowPowerDamaged
SuperLowPower
LowPowerPoweredSpecial
LowPowerPoweredEffect
LowPowerPoweredLight
LowPowerPowered
LowPowerYSort
LowPowerZAdjust
LowPowerY
LowPowerX
LowPowerGarrisoned
LowPower
LowPowerDamaged





