PowerUpXDamagedAnim: Difference between revisions
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Latest revision as of 22:00, 31 March 2025
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| Flag: | PowerUpXDamagedAnim (substitute X with an integer) |
| File(s): | Art(md).ini |
| Values: | Strings: Normal text. (Limited to: Animations) |
| Default: | none |
| Applicable to: | BuildingTypes |
Specifies the upgrade animation to play when this building is damaged. Unlike PowerUpXAnim, this flag is still read and used. If this flag is not specified, the regular upgrade animation is displayed regardless of the building status.





