PowerUpXAnim: Difference between revisions
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en>Crimsonum Added flag template. |
en>Crimsonum No edit summary |
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== See Also == | == See Also == | ||
*[[PowerUpXDamagedAnim]] | |||
*[[PowerUpXLocXX]] | *[[PowerUpXLocXX]] | ||
*[[PowerUpXLocYY]] | *[[PowerUpXLocYY]] | ||
Revision as of 12:44, 9 May 2022
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| Flag: | PowerUpXAnim (substitute X with an integer) |
| File(s): | Art(md).ini |
| Values: | Strings: Normal text. (Limited to: Animations) |
| Default: | none |
| Applicable to: | BuildingTypes |
This tag was supposed to act like any other animation entry for buildings which have upgrades, but it appears to be defunct as any value put into here is ignored, and instead the anim listed as the image on the respective "plug", as specified in rules.ini, is played. Despite this, the corresponding tags PowerUpXLocXX, PowerUpXLocYY, PowerUpXLocZZ, and PowerUpXYSort are still respected.





