PowerEmergency: Difference between revisions
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{{ | {{Flag | ||
|files={{Categ|ini=rules}} | |||
|values={{Values|percentages}} | |||
|types={{Categ|AI}} | |||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |||
|fs=yes | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|tsobsolete=yes | |||
}} | |||
If a computer player's power level drops below this threshold ''and'' its power output is less than the power drain minus 400, then the computer will declare a state of medium [[UrgencyType|urgency]]. If the computer is under attack, then it will futher increase the level of urgency. This typically results in the AI selling less important, power-hungry buildings as an emergency. | |||
== In {{ts}} To {{yr}} == | |||
Although parsed, this flag does nothing. | |||
Revision as of 23:44, 3 April 2024
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| Flag: | PowerEmergency |
| File(s): | rules(md).ini |
| Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
| Applicable to: | AI |
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If a computer player's power level drops below this threshold and its power output is less than the power drain minus 400, then the computer will declare a state of medium urgency. If the computer is under attack, then it will futher increase the level of urgency. This typically results in the AI selling less important, power-hungry buildings as an emergency.
In Tiberian Sun To Yuri's Revenge
Although parsed, this flag does nothing.





