Jump to content

Power: Difference between revisions

From ModEnc²
en>Crimsonum
Redirect to ChainReaction for info on how Power relates to Tiberium explosion anims
en>Testid123
mNo edit summary
Line 43: Line 43:
===Footnotes===
===Footnotes===
{{fn|1|Higher {{f|Power}} values indicate higher damage.}}
{{fn|1|Higher {{f|Power}} values indicate higher damage.}}
==Note==
*For [[RA2]] and [[YR]], the SHP file named '''POWERP''' is used to display the amount of electrical power as it increases or decreases.

Revision as of 14:23, 4 February 2025

On BuildingTypes

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Power
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Specifies the amount of power produced or drained by this building. Positive values indicate that it produces power (e.g. a Power Plant) and negative values indicate that it uses (drains) power.

On Tiberiums

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Power
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: Tiberiums

Logic related to Power, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Specifies the amount of explosive power contained within this Tiberium type. Affects the following:

Footnotes

1 Higher Power values indicate higher damage.

Note

  • For RA2 and YR, the SHP file named POWERP is used to display the amount of electrical power as it increases or decreases.