Power: Difference between revisions
Appearance
en>Crimsonum Redirect to ChainReaction for info on how Power relates to Tiberium explosion anims |
en>Testid123 mNo edit summary |
||
| Line 43: | Line 43: | ||
===Footnotes=== | ===Footnotes=== | ||
{{fn|1|Higher {{f|Power}} values indicate higher damage.}} | {{fn|1|Higher {{f|Power}} values indicate higher damage.}} | ||
==Note== | |||
*For [[RA2]] and [[YR]], the SHP file named '''POWERP''' is used to display the amount of electrical power as it increases or decreases. | |||
Revision as of 14:23, 4 February 2025
On BuildingTypes
|
|
|
|
|
|
| Flag: | Power |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | BuildingTypes |
Specifies the amount of power produced or drained by this building. Positive values indicate that it produces power (e.g. a Power Plant) and negative values indicate that it uses (drains) power.
On Tiberiums
|
|
|
|
|
|
| Flag: | Power |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 0 |
| Applicable to: | Tiberiums |
| |
Specifies the amount of explosive power contained within this Tiberium type. Affects the following:
- Damage1 dealt by Tiberium chain reaction
- Damage1 dealt by exploding harvesters, refineries and silos, if they contain this Tiberium type.
- Damage1 dealt to infantry passing over this Tiberium type, unless said infantry have TiberiumProof=yes
- Animations selected from C4Warhead's AnimList when this Tiberium explodes. See ChainReaction for more information.
Footnotes
1 ↑ Higher Power values indicate higher damage.






