PlayerAutoRepel: Difference between revisions
Appearance
en>Testid123 Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=no |types={{categ|CombatDamage}} |ares=yes |aresflag=yes }} Whether human players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates. ==See Also== *AutoRepel" |
m 1 revision imported |
(No difference)
| |
Latest revision as of 22:00, 31 March 2025
|
|
|
|
|
|
| Flag: | PlayerAutoRepel |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | CombatDamage |
| |
Whether human players will consider civilian units attacking allied objects as enemy when auto-acquiring targets. This makes units nearby help protect against an offender. Otherwise, only the attacked unit retaliates.





