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Passengers: Difference between revisions

From ModEnc²
en>Testid123
m No Requires {{f|PipScale|Passengers|link}} to be set Computers aren't as stupid as some people, otherwise every player would be getting IE every time they play RA1 (And I think the IE you got was due to some other stupidity on your part).
en>4SG
Undo revision 25436 by Testid123 (talk)
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| ''No''
| ''No''
| '''No'''
| '''Yes'''
| '''No'''
| '''Yes'''
| style="text-align: left" | Requires <tt>{{f|PipScale|Passengers|link}}</tt> to be set, or [[Internal Error]]s are bound to occur.
| style="text-align: left" | Requires <tt>{{f|PipScale|Passengers|link}}</tt> to be set, or [[Internal Error]]s are bound to occur.
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Revision as of 13:49, 19 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Passengers
File(s): Rules(md).ini
Values: integers
Default: 0
Applicable to: VehicleTypes, AircraftTypes,BuildingTypes


On VehicleTypes and AircraftTypes

This tag is required for all transports. However, its functionality differs between games:

Game Functionality
RA/CS/AM TS/FS RA2/YR
Yes Yes Yes* In RA: defines the amount of objects this transport can carry.
In later games: defines the amount of slots this object has for purposes of unit transportation. An object takes up Size slots in a transport, and objects with Size exceeding this object's SizeLimit are not allowed to enter. Certain objects have additional hardcoded conditions preventing some objects from entering.
In RA2/YR, Passengers cannot exceed Size.
No Yes Yes Requires PipScale=Passengers to be set, or Internal Errors are bound to occur.
Yes Yes Yes Defines the amount of pips displayed under this object.

On BuildingTypes

In YR, this flag determines the amount of objects allowed inside if this structure has InfantryAbsorb=yes or UnitAbsorb=yes. Unlike on transports, each object takes up exactly one slot.

Note

File:Passengers=1 SizeLimit=2.gif
Passengers=1 and SizeLimit=2 in YR.

  • For Ra1, oversetting the value of Passengers such as Passengers=999999999 will not affect the game speed When you choose a transport unit (As for games other than Ra1, they all run slower. when doing this).
  • Requires PipScale=Passengers to be set, or Internal Error are bound to occur.