Parachuted: Difference between revisions
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|ares=yes | |ares=yes | ||
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[General] ► [[BombParachute]]=<Anim>will be drawn on the projectile. | |||
===be careful!!!=== | |||
This is not just a visual effect. The existence of the parachute will have a real impact on the projectile. | |||
This is very obvious on the [[Vertical]] projectile. You need to use [[Acceleration]] to offset its impact | |||
*Although it is said that this statement has lost its effect since TS and later, it is also said that it can only be enabled through a specific combination of INI statements.But [[Ares]] has fully supported this logic. You can directly use it as a general Projectile tag | |||
== See Also == | == See Also == | ||
* [[BombParachute]] | * [[BombParachute]] | ||
* [[ | * [[Vertical]] | ||
Revision as of 13:35, 12 January 2023
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| Flag: | Parachuted |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Projectiles |
[General] ► BombParachute=<Anim>will be drawn on the projectile.
be careful!!!
This is not just a visual effect. The existence of the parachute will have a real impact on the projectile.
This is very obvious on the Vertical projectile. You need to use Acceleration to offset its impact
- Although it is said that this statement has lost its effect since TS and later, it is also said that it can only be enabled through a specific combination of INI statements.But Ares has fully supported this logic. You can directly use it as a general Projectile tag





