OverloadDamage: Difference between revisions
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This tag defines the damage that the owner of a <tt> | This tag defines the damage that the owner of a <tt>{{f|InfiniteMindControl|yes|Link}}</tt> weapon takes every [[OverloadFrames]] amount frames. | ||
This looks funny When given to any unit that has <b>{{f|Immune|yes|Link}}</b>. | |||
{{Bugs}} | {{Bugs}} | ||
Revision as of 03:33, 22 July 2024
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| Flag: | OverloadDamage |
| File(s): | rules(md).ini |
| Values: | Comma-separated list of integers. (Limited to: unsigned integers) |
| Default: | none |
| Applicable to: | CombatDamage |
This tag defines the damage that the owner of a InfiniteMindControl=yes weapon takes every OverloadFrames amount frames.
This looks funny When given to any unit that has Immune=yes.
Bugs/Side-Effects/Unexpected Limitations
- damage caused by OverloadDamage works fine even if InfantryTypes is passenger (not from IFV).
File:OverloadDamage on passenger.gif





