OverloadDamage: Difference between revisions
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{{Bugs}} | {{Bugs}} | ||
*damage caused by <b>OverloadDamage</b> works fine even if <b>[[InfantryTypes]]</b> is passenger <b>(not from IFV)</b>. | *damage caused by <b>OverloadDamage</b> works fine even if <b>[[InfantryTypes]]</b> is passenger <b>(not from IFV)</b>. | ||
[[File:OverloadDamage on passenger.gif]] | |||
==See also== | ==See also== | ||
Revision as of 03:19, 22 July 2024
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| Flag: | OverloadDamage |
| File(s): | rules(md).ini |
| Values: | Comma-separated list of integers. (Limited to: unsigned integers) |
| Default: | none |
| Applicable to: | CombatDamage |
This tag defines the damage that the owner of a InfiniteMindControl=yes weapon takes every OverloadFrames amount frames.
Bugs/Side-Effects/Unexpected Limitations
- damage caused by OverloadDamage works fine even if InfantryTypes is passenger (not from IFV).
File:OverloadDamage on passenger.gif





