Organic: Difference between revisions
Appearance
No edit summary |
en>DeathFish No edit summary |
||
| Line 7: | Line 7: | ||
}} | }} | ||
* Kills this TechnoType when exposed to the ChronoSphere or Iron Curtaining, uses {{sl|CombatDamage|C4Warhead}} and {{f|Strength|link}} for [[Damage]]. | |||
* Kills this TechnoType | **If this Infantry has {{f|Teleporter|yes|link}} or {{f|Organic|no|link}}, it won't die from ChronoSphere. | ||
** [[InfantryTypes]] are hard coded to always die from Iron Curtain regardless of this flag's value. | ** [[InfantryTypes]] are hard coded to always die from Iron Curtain regardless of this flag's value. | ||
*If you want the infantry not to be killed by them, you need to modify [[C4Warhead]], like {{f|AffectsAllies|no|link}}. | |||
**This can even make Ares' Iron Curtain Warhead effective for InfantryType. | |||
***But for an Iron Curtaion type SuperWeapon, although your InfantryType will not die, its HP will be deducted to only '''1'''. | |||
* Prevents this TechnoType from being a valid target for weapons with {{f|IsLocomotor|yes|link}} warheads. | * Prevents this TechnoType from being a valid target for weapons with {{f|IsLocomotor|yes|link}} warheads. | ||
* If the TechnoType with this flag also has {{f|Naval|yes|link}} set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like. | * If the TechnoType with this flag also has {{f|Naval|yes|link}} set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like. | ||
* | **And it is necessary for [[Culling]] logic.(Unless you use [[Ares]] above version 3.0) | ||
* If another TechnoType targeting this object has {{f|NavalTargeting| | * If another TechnoType targeting this object has {{f|NavalTargeting|3|link}}(ORGANIC_SECONDARY) and this object is in the water, makes the attacker use the Secondary weapon for attacking it. | ||
* A TechnoType with this flag set and both {{f|Underwater|yes|link}} and {{f|SelfHealing|yes|link}} set uses its {{f|GuardRange|link}} instead of the larger of its two first weapons' {{f|Range|link}}s for scanning for targets. | * A TechnoType with this flag set and both {{f|Underwater|yes|link}} and {{f|SelfHealing|yes|link}} set uses its {{f|GuardRange|link}} instead of the larger of its two first weapons' {{f|Range|link}}s for scanning for targets. | ||
* Makes this VehicleType be affected by the Tech Hospital's Auto-Heal instead of Tech Machine Shop's Auto-Repair. | * Makes this VehicleType be affected by the Tech Hospital's Auto-Heal instead of Tech Machine Shop's Auto-Repair. | ||
** Applies the Infantry styled Auto-Heal pip (red cross) to this VehicleType if possible. | ** Applies the Infantry styled Auto-Heal pip (red cross) to this VehicleType if possible. | ||
==See also== | |||
[[Culling]] | |||
[[Parasite]] | |||
[[Naval]] | |||
[[NavalTargeting]] | |||
[[C4Warhead]] | |||
[[Teleporter]] | |||
Revision as of 13:23, 12 July 2022
|
|
|
|
|
|
| Flag: | Organic |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | true on InfantryTypes, false on others |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
- Kills this TechnoType when exposed to the ChronoSphere or Iron Curtaining, uses [CombatDamage]→C4Warhead= and Strength for Damage.
- If this Infantry has Teleporter=yes or Organic=no, it won't die from ChronoSphere.
- InfantryTypes are hard coded to always die from Iron Curtain regardless of this flag's value.
- If you want the infantry not to be killed by them, you need to modify C4Warhead, like AffectsAllies=no.
- This can even make Ares' Iron Curtain Warhead effective for InfantryType.
- But for an Iron Curtaion type SuperWeapon, although your InfantryType will not die, its HP will be deducted to only 1.
- This can even make Ares' Iron Curtain Warhead effective for InfantryType.
- Prevents this TechnoType from being a valid target for weapons with IsLocomotor=yes warheads.
- If the TechnoType with this flag also has Naval=yes set, it uses the Squid-like behaviour for Parasite instead of Terror Drone-like.
- If another TechnoType targeting this object has NavalTargeting=3(ORGANIC_SECONDARY) and this object is in the water, makes the attacker use the Secondary weapon for attacking it.
- A TechnoType with this flag set and both Underwater=yes and SelfHealing=yes set uses its GuardRange instead of the larger of its two first weapons' Ranges for scanning for targets.
- Makes this VehicleType be affected by the Tech Hospital's Auto-Heal instead of Tech Machine Shop's Auto-Repair.
- Applies the Infantry styled Auto-Heal pip (red cross) to this VehicleType if possible.





