Jump to content

OpportunityFire: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
en>Silverwind
elaborated
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this unit can fire whilst performing other actions (e.g. moving). Defaults to 'no' and does not apply to BuildingTypes.
|name=
|files={{Categ|ini=rules}}
|values={{values|bool}}
|special=
|default=no
|extver=
|types={{Categ|VehicleTypes}}, {{Categ|InfantryTypes}}, {{Categ|AircraftTypes}}
|ra2obsolete=
|tsobsolete=
|rponly=
|aresflag=
|hpflag=
|ra2=yes
|yr=yes
}}
 
Determines whether this unit can fire whilst performing other actions (e.g. moving). For this to work, the unit needs to have the ability to aim or shoot at the target without turning itself, which can be achieved by, among other things:
* giving it a [[Turret]],
* equipping a weapon with a [[ROT#On_Projectiles|Homing]] Projectile, or
* giving it a weapon with [[OmniFire]].

Revision as of 17:16, 28 September 2020

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag:
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes, InfantryTypes, AircraftTypes


Determines whether this unit can fire whilst performing other actions (e.g. moving). For this to work, the unit needs to have the ability to aim or shoot at the target without turning itself, which can be achieved by, among other things:

  • giving it a Turret,
  • equipping a weapon with a Homing Projectile, or
  • giving it a weapon with OmniFire.