OccupyWeaponRange: Difference between revisions
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{{ | {{Flag | ||
|name=OccupyWeaponRange | |||
|files={{Categ|Rules(md).ini|Rulesmd.ini}} | |||
|values=floats | |||
|special=None | |||
|default=5 | |||
|types={{Categ|CombatDamage}} | |||
|games=[[YR]] | |||
}} | |||
Defines a global override to the weapons' <tt>[[Range]]=</tt> when those weapons are fired from inside garrisoned structures. This is a global switch rather than a multiplier to avoid different range issues when two units with differently ranged weapons are garrisoned. | |||
For more information, see [[garrison changes in YR]]. | |||
Revision as of 15:16, 7 May 2006
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| Flag: | OccupyWeaponRange |
| File(s): | Rulesmd.ini |
| Values: | floats |
| Special Values: | None |
| Default: | 5 |
| Applicable to: | CombatDamage |
Defines a global override to the weapons' Range= when those weapons are fired from inside garrisoned structures. This is a global switch rather than a multiplier to avoid different range issues when two units with differently ranged weapons are garrisoned.
For more information, see garrison changes in YR.





