OccupyWeapon: Difference between revisions
Appearance
en>001010011100101110 No edit summary |
en>DCoder Re-adding autolist marker |
||
| Line 14: | Line 14: | ||
When the unit has become elite, it will use its {{TTL|EliteOccupyWeapon}}. If there is no such tag set, it will continue using its OccupyWeapon to fire. | When the unit has become elite, it will use its {{TTL|EliteOccupyWeapon}}. If there is no such tag set, it will continue using its OccupyWeapon to fire. | ||
{{Automatictypelist|2=Weapons}} | |||
Revision as of 11:02, 3 October 2009
|
|
|
|
|
|
| Flag: | OccupyWeapon |
| File(s): | Rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Weapons) |
| Applicable to: | TechnoTypes |
Specifies the weapon that this unit should use when occupying an urban structure or bunker. The unit should have Template:TTL=yes set.
The unit will then fire its designated OccupyWeapon from the structure at a specific global Template:TTL and damage the target using the weapon's Template:TTL multiplied by Template:TTL(global). The rate of fire of the weapon should be the weapon's Template:TTL multiplied by Template:TTL(global).
When the unit has become elite, it will use its Template:TTL. If there is no such tag set, it will continue using its OccupyWeapon to fire.
Automatic List Inclusion
Weapons used as values for this flag are automatically listed under the appropriate internal array. However no harm can be done by listing them manually.





