NodHunterSeeker: Difference between revisions
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{{ | {{Flag | ||
Defines which unit to spawn by a Super Weapon with Type | |values={{Values|strings|[[VehicleType]]}} | ||
|default=none | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
}} | |||
Defines which unit to spawn by a Super Weapon with {{f|Type|HunterSeeker}} for the second side armies (Nod). Must be a valid unit name from the [VehicleTypes] list and be defined as all units are. | |||
The Hunter Seeker logic appears to be disabled in Red Alert 2 although all of its associated keywords are parsed. It does not exist in Yuri's Revenge and the tag is not parsed. | |||
Revision as of 04:42, 1 November 2012
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| Flag: | NodHunterSeeker |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: VehicleType) |
| Default: | none |
| Applicable to: | General |
Defines which unit to spawn by a Super Weapon with Type=HunterSeeker for the second side armies (Nod). Must be a valid unit name from the [VehicleTypes] list and be defined as all units are.
The Hunter Seeker logic appears to be disabled in Red Alert 2 although all of its associated keywords are parsed. It does not exist in Yuri's Revenge and the tag is not parsed.





