If {{f|AltImage|link}} is set on this [[VehicleType]] then the vehicle will use a different image when it launches its spawns. Examples include the [[CNC:Dreadnought|Dreadnought]], [[CNC:Destroyer|Destroyer]], and [[CNC:V3|V3 Rocket Launcher]]. The image is internally stored in the same memory buffer as the turret so a unit cannot have both a turret and an alternate image.
The {{f|AltImage|link}} filename is derived from the normal {{f|Image|link}} by suffixing it with {{Tt|WO}} ("without"). For example, the Destroyer ({{Tt|DEST.vxl}}) has an alternate image of {{Tt|DESTWO.vxl}}.
{{w}}This will cause an [[Internal Error#eip_6258CC3C|Internal Error]] if set on a vehicle that does not have the ability to spawn objects.
==Note==
*In addition to the .WO extension of Voxel files, I have found other similar extensions of Voxel files:'''%sW APC'''<br>
[!] '''%s''' = Name of Voxel file<br>
<div><ul>
<li style="display: inline-block;">[[File:Isn't it real,you idiot(Noob)--ATHSE--.png|frame|Here's the evidence, remember that, you little dog [[ATHSE]] ]]</li>
</ul></div>
{{Bugs}}
Cannot be used with SHP vehicles.
Units always show {{tt|xxxxxWO.vxl}} when attacked by {{f|Temporal|link}} weapons.
*This bug has been fixed in Ares 3.0.
The original unit's shadow is displayed even when the spawn has left and the NoSpawnAlt unit is active.
If AltImage is set on this VehicleType then the vehicle will use a different image when it launches its spawns. Examples include the Dreadnought, Destroyer, and V3 Rocket Launcher. The image is internally stored in the same memory buffer as the turret so a unit cannot have both a turret and an alternate image.
The AltImage filename is derived from the normal Image by suffixing it with WO ("without"). For example, the Destroyer (DEST.vxl) has an alternate image of DESTWO.vxl.
This will cause an Internal Error if set on a vehicle that does not have the ability to spawn objects.
Note
In addition to the .WO extension of Voxel files, I have found other similar extensions of Voxel files:%sW APC