*Setting an animation name that is the same as the main animation This will cause the animation to loop endlessly. (equivalent to {{f|LoopCount|-1|link}}).
*Setting an animation name that is the same as the main animation This will cause the animation to loop endlessly. (equivalent to {{f|LoopCount|-1|link}}).
{{Bugs}}
*Animations specified in the [[Next]] section tend to be taller than normal even if you specify the same animation in another section, such as [[Anim]],[[AnimList]],[[TrailerAnim]], etc.<br>
<div><ul>
<li style="display: inline-block;">[[File:Next and Anim,AnimList,TrailerAnim.gif|frame|'''[cgmiamdy]'''<br>...<br>Next=cgmiam03Rubble<br>'''[cgmiam03Rubble]'''<br>...<br>{{f|Surface|yes|link}}<br>
Specifies the next animation to be played when this animation has played through all of its frames and loops, if any.
Notes
Next replaces the current animation without actually creating a new instance of the animation object class. This means that some settings carry over to the subsequent animation, such as trajectory (or lack thereof). This in turn means that stationary animations (Bouncer=no) effectively cannot spawn animated debris, i.e. animations with MaxXYVel, MinZVel, and Bouncer=yes defined. Use Spawns or TrailerAnim for such purpose instead.
Special
Setting an animation name that is the same as the main animation This will cause the animation to loop endlessly. (equivalent to LoopCount=-1).
Bugs/Side-Effects/Unexpected Limitations
Animations specified in the Next section tend to be taller than normal even if you specify the same animation in another section, such as Anim,AnimList,TrailerAnim, etc.