NeverUse: Difference between revisions
Appearance
en>DCoder No edit summary |
en>Mevitar No edit summary |
||
| Line 1: | Line 1: | ||
{{ | {{Flag | ||
|name=NeverUse | |||
|files={{Categ|Rules(md).ini}} | |||
|values=boolean | |||
|default=no | |||
|types={{Categ|Weapon|Weapons}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies whether or not this weapon's Range= and Warhead= are used by its owner for movement and target acquisition purposes, but never actually fired. However, the object might still be forced to fire the weapon by the use of such tags as <tt>[[IsSimpleDeployer]]</tt> and <tt>[[DeployFireWeapon]]</tt>. | |||
== Notes == | |||
In the unmodded game, this is used on <tt>[[Secondary]]</tt> weapons for dogs to ensure that they are still able to auto attack with their short ranged <tt>[[Primary]]</tt> weapons. | |||
Revision as of 15:45, 11 April 2014
|
|
|
|
|
|
| Flag: | NeverUse |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | Weapons |
Specifies whether or not this weapon's Range= and Warhead= are used by its owner for movement and target acquisition purposes, but never actually fired. However, the object might still be forced to fire the weapon by the use of such tags as IsSimpleDeployer and DeployFireWeapon.
Notes
In the unmodded game, this is used on Secondary weapons for dogs to ensure that they are still able to auto attack with their short ranged Primary weapons.





